NUMA

maze

Thumbnail of the map 'maze'

Hover over the thumbnail for a full-size version.

Author axle4
Tags author:axle4 strategy unrated
Created 2009-06-30
Last Modified 2009-06-30
Rating 3 more votes required for a rating.
Map Data

Description game

Other maps by this author

Thumbnail of the map 'Steps' Thumbnail of the map 'prototype' Thumbnail of the map 'd' Thumbnail of the map 'Beat That!!!' Thumbnail of the map 'LOCK N LOAD' Thumbnail of the map 'locs N drops'
Steps prototype d Beat That!!! LOCK N LOAD locs N drops

Comments

Pages: (0)

boring, if u noticed on my demo, the lase and chaingun wont do anything and show no challenge and the bounceblocks are just pointless time wasting and make it boring, tileset was boring and simple and u dont need to spam mines like that. 2/5
Demo Data

okay

here's what you're doing wrong (or at least what I think you're doing wrong)

-You can zip past the laser drone without it even seeing you, making it pointless (not sure if you know how to, but it's pretty easy)

-The bounceblocks slowed you down a bit, but they had no real point.

-The chaingun can also be bypassed just by running fast.

-The mines are easy to jump over. They pose no real challenge

-Nobody likes hidden thwumps. They should be apart from each other.

-You can run past the other thwump, the gauss turrets, and the missile launchers without them hitting you.

So here's some suggestions:
Put a laser or chaingun drone partway up a tunnel/corridor. That will make it more challenging, as they will see you immediately and you'll have to run quickly.

Put a gauss turret with the bounceblocks. That'll make it so that you have to deliberately dodge it while impedimented.

Don't put so many gauss turrets/missile launchers. Just put one or two, a switch and a door in a room.

Hope that helped...

Boring

This is not original at all. 2/5