I know you are new, but try to take more time making your maps. First off, there are a few things I would advise you not to do:
1: Cluster items - like the floor guards, mines, or gold in this map.
2: Stack objects for unnecessary reasons - like the gold-delayed switch in this map
3: Have boring backtracking sections - like having to double back after hitting the door switch
Things I would work on doing are:
1: Creating more interesting tiles
2: Working on object placement
3: Making sure your map would be fun to play in someone else's eyes (A bit hard to do)
Another few things i noticed that could be removed were the pointless rocket trap and the 2 launchpads. Replace these with something more challenging or interesting to get by. If I were to rate this map in all honesty, it would be a One out of Five. However, I won't rate it, but next map you make try to improve your style. Nice to see another new mapmaker on Numa. Looking forward to your future maps.
RisingWind
AGD
1: Cluster items - like the floor guards, mines, or gold in this map.
2: Stack objects for unnecessary reasons - like the gold-delayed switch in this map
3: Have boring backtracking sections - like having to double back after hitting the door switch
Things I would work on doing are:
1: Creating more interesting tiles
2: Working on object placement
3: Making sure your map would be fun to play in someone else's eyes (A bit hard to do)
Another few things i noticed that could be removed were the pointless rocket trap and the 2 launchpads. Replace these with something more challenging or interesting to get by. If I were to rate this map in all honesty, it would be a One out of Five. However, I won't rate it, but next map you make try to improve your style. Nice to see another new mapmaker on Numa. Looking forward to your future maps.