Numa Arena
Author | Booster |
---|---|
Tags | author:booster fun incompleteble rated |
Created | 2009-04-23 |
Last Modified | 2009-04-23 |
Rating |
3 by 5 people.
|
Map Data | |
Description | It's fun packed! |
Other maps by this author
Comments
Pages: (0)
2009-05-01
YAY
I get to cast the rating vote!
2009-04-23
O_o
why is there no exit, and more importantly, why didn't I notice until I got all the gold? XD
2009-04-23
What?!
Not good at all. Why all the lauchpads? Seriously they don't add to the gameplay one bit. Plus don't put traps RIGHT in the middle of a course where EVERYONE is going to get caught by it. Traps should be more subtle.
2009-04-23
@zazagaga
The map data is made up of
- 713 digits or letters one for each of the 23X31 tiles
this bit
90000000000000000FJQQQP000000000000000000021PP000000000000000000002OO000?@000000000000000021000CD00000000000000000B000BE00000000000000000>000>A000000000000000000000000000000000000000000000000000000000000000000000000000000000031110000000000000000003500000000000000000000353030000000;<0;<000007535353000000110110000064242420000001101100000024202000000011011000000024000000000110110000000021110000001101100000000000000000011011000000000000000000:=0:=000000000000000000000000000000000000000000000000000000000000000000000000000000000000000:11111111111111=00000000000000000000000000000000000000000000000000000;11111111111111<00000000000000000000000000000000000000000000000000000:11111111111111=0080000000000000000000007
- followed by a | symbol to mark the switch from tile to object loading
- followed by something along the lines of 5^348,384! for every object where the numbers show type and position does that help
- 713 digits or letters one for each of the 23X31 tiles
this bit
90000000000000000FJQQQP000000000000000000021PP000000000000000000002OO000?@000000000000000021000CD00000000000000000B000BE00000000000000000>000>A000000000000000000000000000000000000000000000000000000000000000000000000000000000031110000000000000000003500000000000000000000353030000000;<0;<000007535353000000110110000064242420000001101100000024202000000011011000000024000000000110110000000021110000001101100000000000000000011011000000000000000000:=0:=000000000000000000000000000000000000000000000000000000000000000000000000000000000000000:11111111111111=00000000000000000000000000000000000000000000000000000;11111111111111<00000000000000000000000000000000000000000000000000000:11111111111111=0080000000000000000000007
- followed by a | symbol to mark the switch from tile to object loading
- followed by something along the lines of 5^348,384! for every object where the numbers show type and position does that help
than long lines of launch-pads. Just look at any noob map and they have all them. I think I've only ever only seen 2 good maps (one was Submarine Alert which would have been better without it and the other was a concepty Blackson map which used it in a totally different way) which used this effect in all my time here out of possibly hundreds that I've seen use it and are terrible. The fun of being propelled along in strait lines with no control of your motion by a method you've see a million times before wares of once you've been playing for a while so anyone who isn't a newcomer will generally avoid and low rate maps when they see this effect. I'm not telling you all this to insult you its just many people ignore me when I tell them this and go on creating launch-pad lines for the rest of their short numa careers once they get into it and that would be sad because in some of your previous maps like Drone's Curf I've just seen you've tried to work with tiles and multi-path action gameplay which is a much more promising direction to go in. Just trying to help you be a better mapper :)
2009-04-23
Lovely
I had a heap of fun with this map!
5aved
5aved
Booster
I only made this map for fun
I know that.
It's not a map to complete...