Slalom: The Prelude
Author | Tangential |
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Tags | action agd-ded author:tangential unrated |
Created | 2009-04-22 |
Last Modified | 2009-05-03 |
Map Data | |
Description | This is a prelude to a map I will make soon: Slalom. DED goes to the fastest AGD of this map.
Tiles slightly compromised for gameplay. EDIT: Made it more flowy. |
Comments
Pages: (0)
2009-04-28
Gah
didnt get under it twice
Demo Data |
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2009-04-28
I was going for a trick with the rockets
but I jumped too late
Demo Data |
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2009-04-26
Ack
Keep thinking you're eganic.
2009-04-22
Cool concept.
The repetition works and the trees are awesome. Some of it are really flowy, especially jumping off the walls but some of it was such broken flow it made the map unenjoyable there. I think with a bit of mine editing this could be an amazing map. For now, I would rate it 3.5^.
2009-04-22
<3 those trees
Especially the top one. They are way better than any trees that anybody came up with during the "trees" trend on NUMA not too long ago.
And I love the concept too. This map is original enough to me that I'm going to favourite it! My one issue with it is that sometimes grabbing the gold ruins the flow that could be had with this map. If one could pass through every single marker without having to stop and make an awkward jump every so often that would be the best.
Try using things like bounceblocks next time to create flow where tiles would just make flow look ugly! Such as on the right side of the third level, if you had moved the lower mines/gold and place a bounceblock just past that where a person could jump and dodge the rocket but then use that as means to grab that upper gold piece and fly over the tree that would be perfect.
Little things like that can go a long way. Hope that helps and I'll try and look out for more maps from you soon.
-origami_alligator-
And I love the concept too. This map is original enough to me that I'm going to favourite it! My one issue with it is that sometimes grabbing the gold ruins the flow that could be had with this map. If one could pass through every single marker without having to stop and make an awkward jump every so often that would be the best.
Try using things like bounceblocks next time to create flow where tiles would just make flow look ugly! Such as on the right side of the third level, if you had moved the lower mines/gold and place a bounceblock just past that where a person could jump and dodge the rocket but then use that as means to grab that upper gold piece and fly over the tree that would be perfect.
Little things like that can go a long way. Hope that helps and I'll try and look out for more maps from you soon.
-origami_alligator-
Seneschal
Hmm