NUMA

Maps and Atlases

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Author toasters
Tags action author:toasters playable rated
Created 2009-03-17
Last Modified 2009-06-24
Rating
3
by 8 people.
Map Data

Description

Other maps by this author

Thumbnail of the map 'suburban postmodernism remixed' Thumbnail of the map 'the ongoing horrible' Thumbnail of the map 'burning too' Thumbnail of the map 'ghost mountain' Thumbnail of the map 'Cygnus.... Vismund Cygnus' Thumbnail of the map 'Scythian Empires'
suburban postmodernism remixed the ongoing horrible burning too ghost mountain Cygnus.... Vismund Cygnus Scythian Empires

Comments

Pages: (0)

I like

it.
4

OMG

You changed your avatar...you were, like, number two on my list of people who would never change their avatar...
I should probably play the map now that I've made a random comment.

Nevermind that

I strayed from the intended route
they felt like a nuisance... can they be beaten?
I love the layout though

Yo

are you creating this like epic 100th map that will be epic and lots of people will play it epicly? because otherwise you quit or something which sucks cause your maps are cool :p

make a 100

love that band

and this map

really awesome

but i've never been a fan of hidden gausses :/
its really pretty.
I loved the zap drones and how the gauss worked,gold placement was amazing,but mines didn't had an effect on gamplay very much,but it increases visuality of the map very much,I can say I liked this map,it deserves a 4.

Static...

More like hectic.

NR
with hidden gauss.

looks the part, just feels a little too static.

too hard for me.

4/5 nice placement

Forgot the demo.
Demo Data
It's probably possible without it, but I thought it would help.

wow

love it. object placement is generally amazing. I don't get the point of that last trapdoor (triggered in the bottom right...?)