Acidic Adrenaline
Author | maxson924 |
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Tags | acid acidic-adrenaline action author:maxson924 jumper-ish playable unrated |
Created | 2009-01-27 |
Last Modified | 2009-01-27 |
Map Data | |
Description | "Tbh, none of your maps look particularly appealing when you look at the thumbnail."-apse
I think this one looks pretty nice. I tried to make an action map with jumper-puzzle elements. And yes, there are many mines at the bottom. Not all of them kill you; some of them are just there for the sake of consistency in the "acid". |
Comments
Pages: (0)
2009-02-24
I'm reading
:p Thanks to you.
Demo later.
Demo later.
2009-01-31
Oh Yea
and also how to replay demo data and then also capture it?
anyway. How come the hidden thwumps were bad? It would've been to easy to just get that gold and jump away from the laser right? ALSO SUPER IMPORTANT (well sorta important). Two things now. You wanna do a collab and then also, do u know how to make stationary laserz without boxing them in, because for many of my maps it would be very helpful to know how to do this.
2009-01-28
i liked the guass
and the tile set 5/5
2009-01-28
i wasnt expecting it to work
just showing what i meant.
you can do it with other maps :P
you can do it with other maps :P
2009-01-28
my comment
about the mines was just how i would've placed the mines at the top, just to spread them out so they didn't look so unfinished and clustered.
like this. not saying you should change it or anything, i just think it looks nicer, while still retaining the jumper challenge.
LH00H0000000000000000>11100100000000000000FQJ11M0K10000000000000;<021100J10000000000000:=0J11@0G10000000000000000C11D0JE0000000000000000B11M0000000000000000000>10000000000000000000;<0B0000000000000000000:=0K00000000000000000000061000000000000000000;<00F000C11L00000000000:=0GK00?1111000000000;<000B100C111M000000000:=000F100111100000000000000GO1001111LH000000000;<FIN10C111111000000000:=00>10111111100000000000GOK1011111110000000000000?10J111111000000000000FJ100FJ111E000000000;<00B100000BI0000000000:=00F1000000000000000000000?1000000000000000000;<0N1000000000000000000:=0B1000000000000000;<0000G10000C11L0000000:=00GOO1000?1111000000000000061000C11110000000000000K10001111E00000000;<0003100011111LH000000:=000B1|5^60,108!12^36,546!12^48,528!12^48,504!12^54,492!12^60,516!12^66,540!12^78,534!12^90,546!12^102,528!12^114,540!12^132,534!12^156,534!12^192,552!12^216,564!12^240,552!12^264,552!12^240,540!12^273,569!12^308,537!12^324,534!12^342,540!12^360,552!12^372,534!12^378,516!12^384,492!12^390,516!12^384,534!12^402,540!12^420,546!12^438,540!12^444,516!12^450,492!12^456,510!12^456,528!12^468,546!12^480,510!12^492,528!12^516,534!12^534,540!12^552,552!12^570,543!12^588,540!12^612,534!12^624,546!12^642,540!12^660,540!12^660,516!12^666,492!12^672,522!12^672,504!12^676,541!12^702,540!12^714,528!12^732,540!12^756,534!1^204,192!3^240,84!1^324,228!12^294,180!12^297,559!12^174,544!12^360,228!12^372,192!1^420,276!3^372,180!12^528,132!12^444,48!3^600,72!11^756,84,396,60!12^336,84!12^288,108!0^144,456!0^168,468!0^204,456!0^240,468!0^252,432!0^264,408!0^300,396!0^336,384!0^372,396!0^384,420!0^420,408!0^456,396!0^480,408!0^516,420!0^552,432!0^588,420!0^600,384!0^636,372!0^660,360!0^696,372!0^732,384!0^756,396!12^672,216!12^732,210!12^252,548!12^480,528!12^528,192!1^636,192!12^60,72!12^144,60!12^444,216!12^510,84!12^558,24!12^648,24!12^768,48!12^684,114!12^240,24!12^120,144!12^24,132!12^462,24!12^126,120
like this. not saying you should change it or anything, i just think it looks nicer, while still retaining the jumper challenge.
LH00H0000000000000000>11100100000000000000FQJ11M0K10000000000000;<021100J10000000000000:=0J11@0G10000000000000000C11D0JE0000000000000000B11M0000000000000000000>10000000000000000000;<0B0000000000000000000:=0K00000000000000000000061000000000000000000;<00F000C11L00000000000:=0GK00?1111000000000;<000B100C111M000000000:=000F100111100000000000000GO1001111LH000000000;<FIN10C111111000000000:=00>10111111100000000000GOK1011111110000000000000?10J111111000000000000FJ100FJ111E000000000;<00B100000BI0000000000:=00F1000000000000000000000?1000000000000000000;<0N1000000000000000000:=0B1000000000000000;<0000G10000C11L0000000:=00GOO1000?1111000000000000061000C11110000000000000K10001111E00000000;<0003100011111LH000000:=000B1|5^60,108!12^36,546!12^48,528!12^48,504!12^54,492!12^60,516!12^66,540!12^78,534!12^90,546!12^102,528!12^114,540!12^132,534!12^156,534!12^192,552!12^216,564!12^240,552!12^264,552!12^240,540!12^273,569!12^308,537!12^324,534!12^342,540!12^360,552!12^372,534!12^378,516!12^384,492!12^390,516!12^384,534!12^402,540!12^420,546!12^438,540!12^444,516!12^450,492!12^456,510!12^456,528!12^468,546!12^480,510!12^492,528!12^516,534!12^534,540!12^552,552!12^570,543!12^588,540!12^612,534!12^624,546!12^642,540!12^660,540!12^660,516!12^666,492!12^672,522!12^672,504!12^676,541!12^702,540!12^714,528!12^732,540!12^756,534!1^204,192!3^240,84!1^324,228!12^294,180!12^297,559!12^174,544!12^360,228!12^372,192!1^420,276!3^372,180!12^528,132!12^444,48!3^600,72!11^756,84,396,60!12^336,84!12^288,108!0^144,456!0^168,468!0^204,456!0^240,468!0^252,432!0^264,408!0^300,396!0^336,384!0^372,396!0^384,420!0^420,408!0^456,396!0^480,408!0^516,420!0^552,432!0^588,420!0^600,384!0^636,372!0^660,360!0^696,372!0^732,384!0^756,396!12^672,216!12^732,210!12^252,548!12^480,528!12^528,192!1^636,192!12^60,72!12^144,60!12^444,216!12^510,84!12^558,24!12^648,24!12^768,48!12^684,114!12^240,24!12^120,144!12^24,132!12^462,24!12^126,120
2009-01-27
getting better
this looked pretty fun. and it was, the jumper part at the top was challenging and constructed well, although personally i would have preferred a bit more evenness in the mine placement - having more mines spread out, just so it doesn't seem as if you have clusters of mines in one area.. looks kinda ugly to me.
i love the bottom, the mines really worked well and looked cool, and the gold was fun to get, because the gausses from the top kept firing down on you. pretty fun map, and the aesthetics aren't bad either.
overall, a 4
i love the bottom, the mines really worked well and looked cool, and the gold was fun to get, because the gausses from the top kept firing down on you. pretty fun map, and the aesthetics aren't bad either.
overall, a 4
2009-01-27
Fun level.
When you get to tktktk in Neditor, this would be a great map to use. 4/5
2009-01-27
As far as I can get
this is good but hard
Demo Data |
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2009-01-27
AGD
I found it pretty nice: I liked how you had to make your way to the exit with those bounce blocks =)
Demo Data |
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2009-01-27
:/
why is this map so much harder than it looks :( it's very fun and I like the tileset alot, gameplay too! great work. I almost got through the top with the three mines, I landed in between and as I jumped out, I hit the bottom mine for jumping too late. faved definately
RandomDigits
It.