NUMA

Another Flippin' dda.

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Author Kumquaticus
Tags author:kumquaticus bounceblocks dda kumquat rated trapdoors
Created 2009-01-17
Last Modified 2009-01-17
Rating
3
by 5 people.
Map Data

Description Remember, NO LAUNCHPADS THIS TIME!

Other maps by this author

Thumbnail of the map 'You have no chance to survive' Thumbnail of the map 'Volcano' Thumbnail of the map 'Electric Volcano'
You have no chance to survive Volcano Electric Volcano

Comments

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I like the face
Try to use more close calls
5AVED. GOOD JOB!!!

=P

hehe, ending. Although i won't entirely agree with sTalkr's remarks, but everything should be entertaining (@lotiso). Also, "blocking" doesn't really count, for exapmle, you blocked the first rocket with that trap door, so yea. im sure you have gotten better since you have made this, but just incase you haven't, well.. yeah. Since it's your3rd, AND without launchpads, 3/5.

4/5

no launchpads! good job!

Sure, lotiso!

One thing you have to remember about trap doors is that vertical-proppeling ones don't work when put on a floor, they need to be in mid-dair. The same goes for horzontal-propelling and walls. Also, if they keep on killing the ninja, or plain old don't work, try using gold delay. Just keep on experimenting, I'm still learning about them as wel...

awesome!

i love the use of the twumps! ddas don't need close calls... they just need no effort. no offense, sTalkR, but if ur looking for entertainment, choose a race. i havn't been able to get the use of trap door propelling. can you give me some pointers?
I'm sorry about my lack of close calls. Also, I apologize to anyonethat dislikes the use of gold delay. I am going to be working on a kradda soon, so I'm pretty sure that that will suit your needs. Also, I apologise to those that don't like my creations. Constructive criticism is o.k, but flat out posts like "omgomgomg this is terrible your stupid" and the like are just plain annoying.

omg

almost fell asleep watching this. the point of DDAs is to make the ninja elude enemies, not to push him into the exit after 2 minutes of standing around.

Nice

work with the thwumps but there needs to be more "Close Calls" during the map.
Check out my (old) DDA's to see them.