NUMA

00-0: Porcupine

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Author maxson924
Tags action author:maxson924 maxpack playable porcupine rated relaxed
Created 2009-01-10
Last Modified 2009-01-10
Rating
3
by 13 people.
Map Data

Description It's relaxed apparently not. RCE!

Other maps by this author

Thumbnail of the map 'Scatterbrain' Thumbnail of the map 'Quartz, the City on a Hill (exterior)' Thumbnail of the map 'Quartz, the City on a Hill (interior)' Thumbnail of the map 'Yes-Man' Thumbnail of the map 'Brock' Thumbnail of the map 'Melanoma'
Scatterbrain Quartz, the City on a Hill (exterior) Quartz, the City on a Hill (interior) Yes-Man Brock Melanoma

Comments

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AGD

fun fun fun
Demo Data

AGD.
Demo Data

New Tileset

Check Out my new tileset The Cave. I need to work on the thumbnail but the gameplay and flow are fantastic. Test it out!

yo

Nice map :) I like maps like this 'cause they're..... mh..
cool :P
Demo Data
But it may take a while :P

nice!

a start of a new series.

ah yes

now i get it
sorry im a bit slow.. :D

dammit

...failed

hehehe thanks :D

()

to have nothing as the title, simply press the spacebar.
now tell me how to have nothing in the body. i dont know how to do that!

hey

thanks a lot for that, will alter it accordingly.
if there was no floor guard it would suck lol
and i loved it. 4/5aved
Maxson wanna make a collab again i made a tileset.

this is the fastest

i can get
Demo Data

Nice

Faster.

Demo Data
Look at my new map,Gray shield,gold bullets. Hey,If you advertise on my maps,i can yours. :)
Look at my new map,Gray shield,gold bullets. Hey,If you advertise on my maps,i can yours. :)

i just noticed

its a pack.
playing it again, that laser placement could be improved. quite annoying imo.

well

it is medieval, cause they were very religious in those days, and the cross is like a symbolism of christianity, a very popular part of medieval times.

I like.

The gold room wasn't spectacular. Too restricting with the floorguard. It provided a good challenge, though. The outside bit was fun. Aesthetics were, quite honestly, pretty crappy =P I'll reserve judgment on the pack as a whole, but this one's a 3/5.

Haha

XD

Nah it IS relaxed

just make it shorter, don't put junk in it
Like my English teacher says " While making a piece of art, you gotta yank all the lard out of it. When you start out, its like a quivering, dying big hunk of lard of a and you have to pull that essence of life out of it and leave the lard on the ground"
just as i go through the door..
nice and simple challenge, very fun.
Demo Data

*coughs violently* pm *cough*
playing this and others now.
But the level was still fun.
3.5/5^
I guess this wasn't as good as I thought XD
makes it hard to avoid the exit and not get killed by the floorguard
possible yes but not very relaxed imo
but the rest weren't so great
I felt the tileset for the first 2 rooms was fine but trying to keep the pattern didn't do well for gameplay and maybe detracted
Hey, can you check out my recent map?
I'll rce 2 of yours

:/

IT was fun, great gameplay, but short, the tileset was below average, I didn't like the empty identical space in the bottom half, I would prefer it if it were full. 3/5 (actual rate 2.5/5) use the concept, but larger, add gameplay to the bottom half

Take out the laser

the rest was fine

Short and sweet

Not much depth, but there's no major gameplay hiccups. Really generic at times, though, and didn't really feel like it came together much. I'm actually going to give this a 2; I know it's a 0-0, but the point of these maps is to make the player want to go through the rest of the map pack, so over-simplifying things isnt good.

Imo, needs a solid gameplay mechanic with good aesthetic styling and a progressive challenge.
Or should I leave them in?