00-0: Porcupine
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2009-05-16
New Tileset
Check Out my new tileset The Cave. I need to work on the thumbnail but the gameplay and flow are fantastic. Test it out!
2009-01-13
hehehe thanks :D
()
2009-01-13
i liked the floor gaurd
if there was no floor guard it would suck lol
and i loved it. 4/5aved
Maxson wanna make a collab again i made a tileset.
and i loved it. 4/5aved
Maxson wanna make a collab again i made a tileset.
2009-01-13
this is the fastest
i can get
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2009-01-13
Faster.
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2009-01-12
Glad to see you describing a feature
Look at my new map,Gray shield,gold bullets. Hey,If you advertise on my maps,i can yours. :)
2009-01-12
Glad to see you describing a feature
Look at my new map,Gray shield,gold bullets. Hey,If you advertise on my maps,i can yours. :)
2009-01-12
i just noticed
its a pack.
playing it again, that laser placement could be improved. quite annoying imo.
playing it again, that laser placement could be improved. quite annoying imo.
2009-01-12
well
it is medieval, cause they were very religious in those days, and the cross is like a symbolism of christianity, a very popular part of medieval times.
2009-01-12
I like.
The gold room wasn't spectacular. Too restricting with the floorguard. It provided a good challenge, though. The outside bit was fun. Aesthetics were, quite honestly, pretty crappy =P I'll reserve judgment on the pack as a whole, but this one's a 3/5.
2009-01-11
Nah it IS relaxed
just make it shorter, don't put junk in it
Like my English teacher says " While making a piece of art, you gotta yank all the lard out of it. When you start out, its like a quivering, dying big hunk of lard of a and you have to pull that essence of life out of it and leave the lard on the ground"
Like my English teacher says " While making a piece of art, you gotta yank all the lard out of it. When you start out, its like a quivering, dying big hunk of lard of a and you have to pull that essence of life out of it and leave the lard on the ground"
2009-01-11
damn my faulty arrow keys.
just as i go through the door..
nice and simple challenge, very fun.
nice and simple challenge, very fun.
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2009-01-10
IMO, the rocket was useless.
But the level was still fun.
3.5/5^
3.5/5^
makes it hard to avoid the exit and not get killed by the floorguard
possible yes but not very relaxed imo
possible yes but not very relaxed imo
2009-01-10
The first 2 rooms are great
but the rest weren't so great
I felt the tileset for the first 2 rooms was fine but trying to keep the pattern didn't do well for gameplay and maybe detracted
Hey, can you check out my recent map?
I'll rce 2 of yours
I felt the tileset for the first 2 rooms was fine but trying to keep the pattern didn't do well for gameplay and maybe detracted
Hey, can you check out my recent map?
I'll rce 2 of yours
2009-01-10
:/
IT was fun, great gameplay, but short, the tileset was below average, I didn't like the empty identical space in the bottom half, I would prefer it if it were full. 3/5 (actual rate 2.5/5) use the concept, but larger, add gameplay to the bottom half
2009-01-10
Take out the laser
the rest was fine
2009-01-10
The floorguards werent too much at all.
Imo.
2009-01-10
Short and sweet
Not much depth, but there's no major gameplay hiccups. Really generic at times, though, and didn't really feel like it came together much. I'm actually going to give this a 2; I know it's a 0-0, but the point of these maps is to make the player want to go through the rest of the map pack, so over-simplifying things isnt good.
Imo, needs a solid gameplay mechanic with good aesthetic styling and a progressive challenge.
Imo, needs a solid gameplay mechanic with good aesthetic styling and a progressive challenge.
not relaxed, but fun
DaggaFork
AGD