Above The Possibilities
Author | Riobe |
---|---|
Tags | action author:riobe fun nnrpg playable rated scrimmage |
Created | 2008-12-24 |
Last Modified | 2008-12-24 |
Rating |
4 by 8 people.
|
Map Data | |
Description | "The only way to find out what's possible is to go beyond it into the impossible."-Some guy whose name I forgot, I think his first name is Mark though.
Scrimmage with hoohah2x2sday. Rules are: 1. Must have exactly 10 one-ways in it. 2. Must represent your style. Enjoy! |
Other maps by this author
Comments
Pages: (0)
lol, or no one will look at it for judging..?
2008-12-24
Brilliant
I agree with Blackson about easing over the one way. I had two very sexy runs that died there, it's frustrating. Other than that I thought the pacing was pretty good.
Demo Data |
---|
2008-12-24
i think the whole style rule is pointless
because any map you make is going to be in your style, whether you try to make it that way or not. waste of a rule IMO
2008-12-24
For short
Try to keep a constant pace, or better, have two or three that compliment each other. Gradually move into them.
2008-12-24
It doesn't mean anything.
And, I don't like this. The changes in pace really quirk me.
You go fast at the bottom, then suddenly slow down and be careful for the floorguard gold. Once you get up to the top and make it past the laser, you have to wait a while. After that, you have to jump right back out into an intense area. Your doing fine running across the top of the one way thing,
and you run into the opposite door and hit a mine, or, if your lucky manage to slow down and prevent death. In this case, you go outside, with a guass getting ready to shoot you, and you have to ease your way over the one way. I've found this incredibly hard to do, considering the antsy pace I'm used to going at. After that it's not too bad.
You go fast at the bottom, then suddenly slow down and be careful for the floorguard gold. Once you get up to the top and make it past the laser, you have to wait a while. After that, you have to jump right back out into an intense area. Your doing fine running across the top of the one way thing,
and you run into the opposite door and hit a mine, or, if your lucky manage to slow down and prevent death. In this case, you go outside, with a guass getting ready to shoot you, and you have to ease your way over the one way. I've found this incredibly hard to do, considering the antsy pace I'm used to going at. After that it's not too bad.
Just like putting a dot right here.
2008-12-24
wow
i just wasted 30 seconds of my life reading that webpage.
AND I STILL DONT GET IT
but i dont want to over-comment on ur map, so ill drop it now =D
AND I STILL DONT GET IT
but i dont want to over-comment on ur map, so ill drop it now =D
2008-12-24
Wth is asdf?
http://asdf.com/whatisasdf.html
2008-12-24
what does asdf mean?
i see that EVERYWHERE nowadays.
2008-12-24
It looks like his style more then yours tbh.
asdf
2008-12-24
Oh man
those mines at the top are worth getting jealous about!
This is really inventive stuff, I love how you compiled the quirky top with the straight forward simplicity of the bottom.
Fav'd.
This is really inventive stuff, I love how you compiled the quirky top with the straight forward simplicity of the bottom.
Fav'd.
Demo Data |
---|
2008-12-24
i like urs better
=D
mind checking out my latest? i used ATOB's thread thing, i want to see how it worked.
4.5^
mind checking out my latest? i used ATOB's thread thing, i want to see how it worked.
4.5^
MattMaster
SO...