NUMA

Very Cool DDA

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Author jingles_master
Tags author:jingles_master cool-effect dda rated
Created 2008-11-23
Last Modified 2008-11-23
Rating
4
by 21 people.
Map Data

Description this is only 304 frames but it looks really cool

Other maps by this author

Thumbnail of the map 'DED to Gods_Reaper' Thumbnail of the map 'LaunchApoluza' Thumbnail of the map 'ramps everywhere' Thumbnail of the map 'PHILIP!' Thumbnail of the map 'Randy' Thumbnail of the map 'a simple mine jump jk'
DED to Gods_Reaper LaunchApoluza ramps everywhere PHILIP! Randy a simple mine jump jk

Comments

Pages: (0)

Close calls are everything...sometime the technical skill is the marvel, sometimes the mechanics used are, when I make dda's I like them to feel like adventures, not like thirty seconds of throw up, not so much into the close calls, more about the experience.
is that the level is completed without any play involved.
'Don't Do Anything.'
Close calls are a nice plus.
But this isn't the place to discuss that.

A DDA!

5

Of course

Some (most, probably) don't focus on atmosphere in DDA's, but it still something some people focus on wen making DDA's.

Riobe

I only take close calls into account when making DDAs. The atmosphere means nothing according to me. But that's just my opinion now isn't it?
Remove all the doors and the DDA is still the same, it's nothing special and doesn't require skill. NR

Actually

Close calls aren't the entire point of DDA's, as atmosphere plays a roll in DDA's as well. This DDA has a cool concept, although it does lack a bit in atmosphere, and even more in close calls (if you look at how many rockets are there, and the amount of launchpads used, there could have been more close calls, and I'm not sure if all of the rockets even fired).

4/5

Cool, the doors were a nice effect.

Quite good

Until the rockets start bunching up.

Close calls

are the entire point of DDA's.

.

Thanx dude.

Dam dude.

i knew this map would help your rep. 11 rates in one day.
your welcome. xD
5/5

Gods_Reaper -

- told me to put all the doors in it.

Okay, perhaps,

but I don't value close calls as high as most people do in DDA's.

Yes

It did lack in close calls towards the end.

Really?

I thought so. I meant the lack of close calls and just a mass of rockets from one direction.
Don't think so.

Good job

Expand the concept a bit more though.
But hardly an original concept. he start was cool, but it tired as it carried on. Agree with spudz, 3.

3

Twas a cool concept. I like the rockets just popping out of nowhere. Couple nice close calls.

It looks so fun.

^^ 5aved.

:)

Demo Data

Yay

Demo Data

Also

can be used as an edit art (press E). 4/5

5aved..

,.,.

Nice one

But weve seen tons of these recently which kinda ruins the grandeur.

woah

that was really weird

Wow!

Very nice idea, I really like it.
Expand and you've got a winner.