Pokefun
Author | Pokesta1 |
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Tags | author:pokesta1 playable unrated |
Created | 2008-10-28 |
Last Modified | 2008-10-28 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | first map i ever made, cured my boredom for a bit... figured i'd find out what other people think of it |
Comments
Pages: (0)
2009-02-18
ill give you feedback!
right after i try the level
2009-02-18
Here, have some feedback
Well, I found it quite fun.
Although I hated the hidden traps and stuff. I found them quite anoying and that's why I didn't go for an AGD.
The chaingun at the end doesn't do anything and if you go fast enough the gauss' at the start don't effect you.
It was good for speedruns though.
Good for a first map as well (better than mine anyway!)
3/5
Although I hated the hidden traps and stuff. I found them quite anoying and that's why I didn't go for an AGD.
The chaingun at the end doesn't do anything and if you go fast enough the gauss' at the start don't effect you.
It was good for speedruns though.
Good for a first map as well (better than mine anyway!)
3/5
Demo Data |
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Enzis
Feedback
The good
*Tile use. A++
*Challenge was about right. Doesn't have to be overly super impossible (a common misconception) The fact it was fairly easy in the second half made it relaxing to play through. N is one of those games that pisses people off at an exponential rate, or can.
*I liked the trapped doors since it made me have to some-what jump correctly at certain times (and wasn't super hard to do), though I only knew to jump there because of the trap door in the key coins at the top right.. which leads to the bad
The bad
*Mostly, the hidden stuff, and mostly if its between the half-way point and ending of the map, details:
*The hidden thwump was prty lame IMO. You were trying something new, so good thought. I'd prefer to see up-coming danger though
*The trap door in the key coin at the top right was less then thrilling... only good thing about it is it made me paranoid enough to do the rest of the level in one try. I'd recommend putting a trap door like this very close to the start so people know what to expect right away and don't have to redo the whole level because of a trap they didn't know existed.
Hope my constructive criticism helped. I rly hope you keep into making maps b/c of your already good use of tiles (comparing this to your other map. This tile set was better at being slightly more open, while the other map tile set was better at being slightly more creative.)