1-1 Polaris
Other maps by this author
Comments
Pages: (0)
2008-10-27
Finally an AGD
There were some moments I wasn't so proud of, and some that were pretty awesome. Here it is.
Demo Data |
---|
2008-10-27
Rockets and bounceblocks...
They are my favorite.
Zenith was my favorite level ever in 1.4
Maybe I'll go for AGD later
Zenith was my favorite level ever in 1.4
Maybe I'll go for AGD later
Demo Data |
---|
2008-10-27
I give up
Man, I missed all gold except one clump (bottom right) in the demo right before this one. Once I missed the jump in this one, I gave up.
Demo Data |
---|
2008-10-27
Faster Completion
A bit too much gold. I felt the tiles too unbalanced, and the map seems to lean towards the left. You should also try to make smooth and jagged tiles. You only seem to make jagged ones (while I usually make only smooth ones). If I had the time, we should do a collab and mix our tile preferences and maybe we could have something. But I don't have the time and so it's probably not going to happen.
This map isn't unique in many ways. There are way too many safespots and a lot of cover (although it doesn't look like it). The bounce blocks make this map much more maneuverable and that's a plus. Overall, 3.
This map isn't unique in many ways. There are way too many safespots and a lot of cover (although it doesn't look like it). The bounce blocks make this map much more maneuverable and that's a plus. Overall, 3.
Demo Data |
---|
2008-10-27
Completion.
3.8 rounded up
Demo Data |
---|
2008-10-27
tile variety matters less than gameplay
this felt like the designer had a different version of the game, only about 35% of it flowed like it needed to. i do like rockets and gausses, but this played to jerkily.
three, not poor, but not awesome.
three, not poor, but not awesome.
Synapse
That demo was incredible.