NUMA

the best i ever done

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Author Boeblingen
Tags action author:boeblingen episode gold playable rockets unrated
Created 2008-10-14
Last Modified 2008-10-14
Map Data

Description try

Other maps by this author

Thumbnail of the map 'Map 14' Thumbnail of the map 'Map 16' Thumbnail of the map 'Map 17 +' Thumbnail of the map 'A littlebit Race' Thumbnail of the map 'Map 21' Thumbnail of the map 'map 17'
Map 14 Map 16 Map 17 + A littlebit Race Map 21 map 17

Comments

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Boeblingen

1. Try developing your tilesets a little more. Instead of making them spindly and thin, try making bigger blocks of tiles and giving them some sort of shape. Make sure this doesn't adversely effect gameplay though!

2. Try clustering your gold. By this I mean don't spread it out and about in single pieces. If you play some of the more well-known authors maps you'll see that they generally cluster gold. In this way you can create good gameplay by not going for most of the gold, or you can create gold challenges by clustering some gold together and making it somewhat difficult to get.

3. Object placement is important. Don't place objects in annoying areas (for example, that trigger in the bounceblock area), because that brings down the gameplay A LOT. Try keeping your objects minimal to start. Spamming objects never does anybody any good, no matter how well they think they've done.

I hope that helps and maybe you can create a pretty decent map with those tips.
shit.

PS: Don't take offense, i'm being honest :)
Everything is bad.

  1. The gold placement is bad
  2. The enemy placement is bad
  3. And so is the object placemnt


1 (Test with BBcode)