When its impossible
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2008-10-11
It wasnt the mines for me
the one ways before the exit and exit switch were bothersome. 3
2008-10-11
Those mines were really frustrating
But the rest was ok, 3.5
astheoceansblue
I really like this.
the layout in terms of gameply is tight and snappy, and the enemy use is deceptively tricky. The floor guard island is my favourite example: even though it can't reach to the corners, the sound of its alarm creates just the right amount of tension while your dancing to avoid the seekers.
The one ways around the switch I like a lot, but the downward facing one ways at the exit are a little too restrictive (even though using the bounceblock to get through is easy enough).
I'm going to fav this.