Avis Praeda
Author | PALEMOON |
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Tags | author:palemoon five rated |
Created | 2008-09-26 |
Last Modified | 2008-09-26 |
Rating |
4 by 12 people.
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Map Data | |
Description | A v i o n |
Other maps by this author
Comments
Pages: (0)
2008-10-06
AWESOME
TILESET GJGJGJJ!!!!@
2008-09-27
GOOD GAMEPLAY
...
like the tileset as well
like the tileset as well
2008-09-26
I did not enjoy it as much as th'others
I;m not the worlds biggest double rocket fan; and all of these maps are starting to use very similar themes. My favourite is probably the laser one.
2008-09-26
Impressions
From the comments, I gather that this level is based on a game. I have no clue what that game is, so you can consider this a mostly unbiased (if confused) impression.
the GOOD:
Let's start at the beginning- Tileset good, you can tell what it is immediately. Adds a theme to the level without distracting from gameplay. GOOD PRIZE!
I love the various nooks and crannies, they add texture to the level and show you spent effort on the tiles.
the BAD:
Double rockets Just Bug Me. They add difficulty without adding variety, which is A Bad Thing. Plus, I thought clumps were generally agreed to be a bad sign? At least place the turrets separately in future.
Maybe I just suck, but this level is hard. I couldn't even get to the switch, and knowing I had go all the way back past the rockets again gave me little motivation to do so.
and the UGLY:
What is up with the exit placement? That whole corner is just empty. Remember, you want your exit to say "Look! It's the EXIT!" not "No more level beyond this point."
Overall, consider this a 3.5, rounded up.
the GOOD:
Let's start at the beginning- Tileset good, you can tell what it is immediately. Adds a theme to the level without distracting from gameplay. GOOD PRIZE!
I love the various nooks and crannies, they add texture to the level and show you spent effort on the tiles.
the BAD:
Double rockets Just Bug Me. They add difficulty without adding variety, which is A Bad Thing. Plus, I thought clumps were generally agreed to be a bad sign? At least place the turrets separately in future.
Maybe I just suck, but this level is hard. I couldn't even get to the switch, and knowing I had go all the way back past the rockets again gave me little motivation to do so.
and the UGLY:
What is up with the exit placement? That whole corner is just empty. Remember, you want your exit to say "Look! It's the EXIT!" not "No more level beyond this point."
Overall, consider this a 3.5, rounded up.
2008-09-26
trying to spell prada?
and yeah
2008-09-26
you're PALEMOON.
you are, like, the definition of fresh.
2008-09-26
i like how
the gold/mines are consistent in theme throughout all of these levels, and yet they are placed so that the gameplay around them never gets boring. it's very professional. 4/5
fingersonthefrets
cool cool cool