NUMA

The Curative Sense 02-0

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Author Lightning55
Tags action author:lightning55 fun playable rated utopian
Created 2008-09-11
Last Modified 2008-09-13
Rating
4
by 5 people.
Map Data

Description I know I skipped one, but I felt this wasn't meant for that. Also, my Eng teacher thinks I don't know the word "aesthetic", silly teacher. As for this map, I just get some vibe whilst playing it. The beginning is a quick start so be fast.

Edited enemies, originally 2 NaNed lasers in top left and bottom right. Rocket alone seems too empty, with gauss, not much better. I wanted 4 chasers but then 4 chasers with a rocket was too hard for me, so 2 gausses. Also removed 2 mines and moved exit switch a little bit lower.

Other maps by this author

Thumbnail of the map 'Jumping Chamber 00-2' Thumbnail of the map 'Miraculous Drought of the Fishes 00-3' Thumbnail of the map 'Mindless Flight 01-0' Thumbnail of the map 'Fatality Choice 01-1' Thumbnail of the map 'Mountain Playground 01-2' Thumbnail of the map 'Broke in Mountain 01-3'
Jumping Chamber 00-2 Miraculous Drought of the Fishes 00-3 Mindless Flight 01-0 Fatality Choice 01-1 Mountain Playground 01-2 Broke in Mountain 01-3

Comments

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I suppose

This map is mostly for AGDing which is not my favorite doing =) Looks neat though . . I think the lasers were a bit too hard . . And i also think rockets would have been cooler =)

aha.

good gold placement but i dont like the mines.
4
on NReality most of the time.

I rated before

But this is probably one of my favorite maps of yours. Maybe. So clinical yet inspiring.

I love this level.

but why must the gausses be so evil?!!! 5/5aved
and a gauss in the bottom left?
but it was not so well executed. i would have preferred a rocketdodger, but that's probably just me (my style is rocket-dodging).
Please, I will then ponder it and maybe edit it.
The object placement looks phenomenal, but the lasers feel a bit strange sitting in the corners like that; they really seem to limit the amount of space you have, forcing you to wait in parts until they finish firing, which kind of hurts the whole bounceblock + gold idea. Still pretty fun, though. 3.5^
here's charmander
http://nmaps.net/105439
Just so you can see it