I point my boots towards home.
Author | blackson |
---|---|
Tags | action author:blackson rated |
Created | 2008-09-05 |
Last Modified | 2008-09-05 |
Rating |
3 by 7 people.
|
Map Data | |
Description | Dedicated to the fine folks on IRC.
Also, Sidke. |
Other maps by this author
Comments
Pages: (0)
2008-09-05
NP
rated.
I liked the tiles. They created an atmosphere that I found intriguing. (and sharp :D)
2008-09-05
You mean they were
supposed to conflict?
That's cool, just seems too stark. The tiles on the left are well worked out, while the Es are too dull in design to compliment in the way I assume you're trying to.
That's cool, just seems too stark. The tiles on the left are well worked out, while the Es are too dull in design to compliment in the way I assume you're trying to.
2008-09-05
Faster AGD.
Wewt! I gots a ded!
The inside was trippy and the outside was kinda fun to try to complete in a timely fashion. (I haven't looked at your agd, but I found that jumping to the second, getting the key, then third to wall/blockjump up to first to exit was most effective :P)
The inside was trippy and the outside was kinda fun to try to complete in a timely fashion. (I haven't looked at your agd, but I found that jumping to the second, getting the key, then third to wall/blockjump up to first to exit was most effective :P)
Demo Data |
---|
2008-09-05
A jump up
into the stalactite tiles could be cool here, too.
2008-09-05
It was ok.
Ugly tiles imo, with sweet gameplay.
Demo Data |
---|
2008-09-05
The first part
is really cool. The rest standard fare. Good flow but a b it too guided by numbers to excite.
Outside feels too stark a design in comparison, doesn't mesh well.
Left side and top tiles look swell.
Outside feels too stark a design in comparison, doesn't mesh well.
Left side and top tiles look swell.
2008-09-05
gold piece
on left could have been a switch for a door blocking exit key
ah well
ah well
bluenin
AGD