NUMA

Doors

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Author grimreaper0125
Tags author:grimreaper0125 dda unrated
Created 2005-09-14
Last Modified 2005-09-14
Rating 3 more votes required for a rating.
Map Data

Description My first DDA type of map.
PLEASE post comments so i know what i did bad or good.
It only works in debug.

Other maps by this author

Thumbnail of the map 'Guass Nightmare' Thumbnail of the map 'The Beast' Thumbnail of the map 'Hedge Maze 1.5' Thumbnail of the map 'Loop-De-Loop 2'
Guass Nightmare The Beast Hedge Maze 1.5 Loop-De-Loop 2

Comments

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*INSERT ENEMIES HERE PLZ*

It's a start

You have a good concept of using jump pads and door propulsion (I like the "chair" triggers you have with the door behind and below -- i may have to use that in my next DDA). Now you need to expand on that.

The biggest improvement needed is to add enemies. Rockets are a favorite by most DDAers; Thwumps are my personal favorite because they can be a source of momentum for N as well as a potential killer. Gauss turrets, drones, and even chain gunners have been used successfully in DDAs before. Many DDAs have N under some threat of death at all times, or at least most times. Of course we know he won't die (or at least shouldn't), kind of like we know an action hero in a movie won't die.

The other thing I would suggest you experiment with (because DDAs are mostly experimentation) are different forms of propulsion for N. Rubber blocks, Thwumps, and coin stalls are all ways to make N jet around.

Here are some recommended maps:

For Thwump movement check out Squidgy's maps. Here is one http://numa.notdot.net/map/6333

Nevermore has a great example of keeping N under durress at all times in his KRADDA (Keep the Rocket Alive DDA)
http://numa.notdot.net/map/7471

Sendy has one of my favorite DDAs of all time. This map has everything http://numa.notdot.net/map/6991