NUMA

Rocket_Ragnarock_1

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Author Za_aphiel
Tags author:za_aphiel dda multienemy nonplayable rockets unrated
Created 2008-08-10
Last Modified 2008-08-10
Rating 1 more votes required for a rating.
Map Data

Description Finally came up with a name for the series of DDA's that I'm going to make. My third DDA, took some advice from comments left on my other maps, also I used what I learned from my old maps, and maps that I've played before. Hope it's liked, needs to be faster though... .D

Other maps by this author

Thumbnail of the map 'Phoenix' Thumbnail of the map '5 against 1' Thumbnail of the map 'Doors' Thumbnail of the map 'UNLEASH THE HOUNDS!!' Thumbnail of the map 'Oh, crud....' Thumbnail of the map 'MADNESS!?!?'
Phoenix 5 against 1 Doors UNLEASH THE HOUNDS!! Oh, crud.... MADNESS!?!?

Comments

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LOVE IT!

Yeh the rockets

are also cluttering quite a lot =) I think i liked a bit better than Riobe and Lightning - Btw if you need a link to the tutorial [metanet.2.forumer.com] but it's quite easy to google; "DDA metanet" in google and it's there - Remember to qrite metanet or else there'll pop up a lot of sites about handicapped people =)
The link is on the forums. I think its Clifty's thread.

Ok

I would post a link to the map manifestos, but I don't have a link. It's a tut on how to make a DDA. IMO, the main focus of DDA's is: Close Calls. This was boring because all the ninja did was run away from the action. Close calls IMO are what they're all about.

Nice job on more than just launchpad propulsion.

Really cool!

It reminds me of those shoot-em-up games that have a zillion bullets onscreen at a time.
My favorite part was the gold delay with the bounceblocks.