Rocket_Ragnarock_1
Author | Za_aphiel |
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Tags | author:za_aphiel dda multienemy nonplayable rockets unrated |
Created | 2008-08-10 |
Last Modified | 2008-08-10 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | Finally came up with a name for the series of DDA's that I'm going to make. My third DDA, took some advice from comments left on my other maps, also I used what I learned from my old maps, and maps that I've played before. Hope it's liked, needs to be faster though... .D |
Comments
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2008-08-10
Yeh the rockets
are also cluttering quite a lot =) I think i liked a bit better than Riobe and Lightning - Btw if you need a link to the tutorial [metanet.2.forumer.com] but it's quite easy to google; "DDA metanet" in google and it's there - Remember to qrite metanet or else there'll pop up a lot of sites about handicapped people =)
2008-08-10
Riobe covered it all.
The link is on the forums. I think its Clifty's thread.
2008-08-10
Ok
I would post a link to the map manifestos, but I don't have a link. It's a tut on how to make a DDA. IMO, the main focus of DDA's is: Close Calls. This was boring because all the ninja did was run away from the action. Close calls IMO are what they're all about.
Nice job on more than just launchpad propulsion.
Nice job on more than just launchpad propulsion.
2008-08-10
Really cool!
It reminds me of those shoot-em-up games that have a zillion bullets onscreen at a time.
My favorite part was the gold delay with the bounceblocks.
My favorite part was the gold delay with the bounceblocks.
ionman
.........