NUMA

15 frames

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Author the_V_Dude
Tags author:the_v_dude rated test
Created 2005-09-11
Rating
3
by 5 people.
Map Data

Description IT'S A TEST THAT MUST BE PLAYED IN NED!

Now that I've cleared that up...

15 frames of wonderful dancing, then N is shot into the wonderful smoking teleporters...

Other maps by this author

Thumbnail of the map 'Can't Go Back' Thumbnail of the map 'I like it...' Thumbnail of the map 'Skull - PM1' Thumbnail of the map 'Gauss/Rocket' Thumbnail of the map 'Bounce Jump' Thumbnail of the map 'BlackWolf84'
Can't Go Back I like it... Skull - PM1 Gauss/Rocket Bounce Jump BlackWolf84

Comments

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Last post, I swear!

You can go deeper in the tile if you use a jump pad to cheat death.

But then it wouldn't work in userlevels, and I'm not sure if this does, either.
Thwumps, Locked Doors, Trap Doors, Tiles.

That's it, and that's the best we're getting, because I'm too lazy to try anymore, and NO IT DOES NOT WORK ON ONEWAYS.

Damn it!

I forgot to mention this works on things such as trap doors and locked doors, not just tiles. Number stays the same. I'll see if it works on thumps.

Yeah!

8 is the magic number.

You can move him from standing level (566 on border) into the tile 8 thingers(574 on ground level).

You can do less, and he won't go as high, I'd like to see this put into a DDA.

Well I start...

With N in the ground a little. Normally, when he is just standing on the game's border, he is at vertical 566, the furthest down you can put him without him dieing is 574 (where I have him).

That means you can put him vertically down (and maybe all directions, I'll see) 8 in a tile.

OMG

I still don't know how that works. Funky.