NUMA

DDA 1 NR+

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Author tt777
Tags author:tt777 dda nreality unrated
Created 2008-07-29
Last Modified 2008-07-29
Rating 4 more votes required for a rating.
Map Data

Description the first dda ive made that i feel is worth posting, it took a freakin' long time because i had to load so many times, i will also make it better but i just cant take the annoyence now

Other maps by this author

Thumbnail of the map 'Rock Climbing' Thumbnail of the map 'Simple Challenge' Thumbnail of the map 'n-reality challenge part 1' Thumbnail of the map 'Minefield'
Rock Climbing Simple Challenge n-reality challenge part 1 Minefield

Comments

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i'm hardkor i'm finished level... LOOK :] Nice map tt777
Demo Data

Haha

classic.

And also...

It's a mini mod. For mini maps. With SMALL rooms. A DDA would look better with normal sized (or even larger) ninjas and objects.

tt777

It's fine that you're using my mod, but would you mind improving it a little if possible? or giving cred?
But seriously, you made the rockets so slow they werent a threat, the guass too slow to target anything, and N so small its hard for him to be hit by anything. You put the ninja in a situation where it was hard for him to die; you should put him in a situation where even a small mistake can cause his doom. Put the ninja in a situation where if the player controlled him, he would still die. Dont make enemies weaker, all the close calls in this dda seemed very forced. Make enemies stronger, make it so that its a challenge even finding a route to keep him alive, and even move the ninja into even more difficult situations.

If you are going to use nreality in a dda, put the ninja in more chaotic situations, not situations where hes dodging a rocket going only a fraction of its normal speed. Look at http://nmaps.net/130751 for an example of how enemies should be modified in a nreality dda (yeah, i just had to advertise my own map :p)

sorry if what i said was too repetative
even if all the nreality mods aren't.
2. its quite boring to watch, there are no close calls, its all launchpads, and all enemies are in one spot.