Curvature
Author | hardcream |
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Tags | author:hardcream jumperish medium playable unfinished unrated |
Created | 2008-05-28 |
Last Modified | 2008-05-28 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | This map hopefully you all will like this map first time i tried with mainly curves i'm gonna try and add more enemies and i'll update this in a while in the meantime tell me what you think |
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Comments
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2008-05-29
demo
surprisingly hard. Open space works here, and the gold is well done, apart from the somewhat crude arrows. 4
Demo Data |
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2008-05-29
On my example map.
Just to reiterate:
- I wasn't saying do a curvy map, rather a map that has similar tiles. the best groups are probly 1s; 7s and 3s; 6s and 2s; 8s and 4s; 7s, 6s, 3s and 2s and 7s, 6s, 3s, 2s and 1s.
- for example's sake, I didn't change the tilest much, but you should r=try to reduce the open space in your maps.
- patterns are good for mine/gold placement, as you've done
- note the extraneous objects in my map that do not add to (or reduce) the gameplay but give better aesthetics.
I'll look at this map now :P
- I wasn't saying do a curvy map, rather a map that has similar tiles. the best groups are probly 1s; 7s and 3s; 6s and 2s; 8s and 4s; 7s, 6s, 3s and 2s and 7s, 6s, 3s, 2s and 1s.
- for example's sake, I didn't change the tilest much, but you should r=try to reduce the open space in your maps.
- patterns are good for mine/gold placement, as you've done
- note the extraneous objects in my map that do not add to (or reduce) the gameplay but give better aesthetics.
I'll look at this map now :P
hardcream