NUMA

Close But No Cigar

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Author Gadra
Tags author:gadra dda incomplete multienemy test unrated
Created 2008-05-04
Rating 5 more votes required for a rating.
Map Data

Description My DDA that im in the process of making
Planning on no jump pads
Press 1 before playing

~Gadra

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Ya i realized that when i started moving and deleting stuff
because adding more enemies changes the lag-time, possibly messing up the enemies and making the dda not work. The chaingun close calls were decent, but I never even saw the laser fire, and you ran away from the rockets far too often.

@SkyRay
The level is incomplete, i know there aren't a lot of close calls yet. I plan to add more stuff as i go through and see fit.
Also if you press 1 before playing he makes it to the thwump which is where i have stopped.

You used quite a bit of propulsion methods to launch the ninja every which way but there are hardly ever close calls. Also, every other time i play it he dies half way thru, its not the same every time for some reason..

Nice. So far.
Demo Data