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Author | RTY |
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Tags | action author:rty playable unrated |
Created | 2005-08-11 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | ...no description |
Comments
Pages: (0)
2005-08-11
That was okay....
But...
1. Not so many launch pads.
2. You don't need every single one of those switches.
1. Not so many launch pads.
2. You don't need every single one of those switches.
toshosoft
You know what?
1st RULE. There's a thing called TMD syndrome. TMD stands for TOO MANY DOORS. Tell me, my dear friend, do you have to take all of the switches to open the terminal in this map? NO!
2nd RULE. Clustering. That means that you put too many objects of one kind even though you could achieve the same effect with fewer. The example of clustering here is: The floorguards. 2 floorguards would have done the EXACT SAME THING as the 8 you've put in.
And finally, why did you need those jump-pads? No, seriously, tell me why. You're map is easy enough without them, so why didn't you at least make it a little harder by NOT putting them?
I won't rate this, because I don't want to ruin your ratings.