NUMA

The 4th Room

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Author Spongeheaded_Man
Tags 4th author:spongeheaded_man competition room tileset unrated usable
Created 2008-02-16
Last Modified 2008-02-16
Rating 4 more votes required for a rating.
Map Data

Description READ THIS!

I'm currently making a level containing 4 rooms. I can't work out what to put in the final room, so I'm posting this tileset.

If you have an idea for the room, post a comment with your idea in it. The best idea will be featured in the finished level, and the author will get a dedication.

The one condition is that it has to be possible to go either way through the room. Make it as challenging as you like, the harder the better!

The final level will be put on NUMA this Monday, the 18th.

Edit: I initially said Monday the 16th, but today's the 16th.

Other maps by this author

Thumbnail of the map 'The tofu map' Thumbnail of the map 'Uncle Ruben's G' Thumbnail of the map 'Absolution Gap' Thumbnail of the map 'Mini DoorEerie' Thumbnail of the map 'The N-Munching Machine' Thumbnail of the map 'Patience'
The tofu map Uncle Ruben's G Absolution Gap Mini DoorEerie The N-Munching Machine Patience

Comments

Pages: (0)

Zzz, my bad

Man is that irritating. Here's what I meant to post:

111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111900006111111111111111110000001111111111111111100000011961111111111111000000:=0011111111111110000000000111111111111100000000001111111111111000000;<0011111111111110000001187111111111111100000011111111111111111800007111111111111111111<00;1111111111111111111=00:11111111111111111190000611111111111111111800007111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111|5^408,444!11^408,420,600,288!7^396,348,3!7^420,348,3!7^516,276,2!7^516,300,2!7^516,324,3!7^540,324,3!7^516,252,1!7^540,252,1!7^444,372,2!7^444,348,2!7^372,348,0!7^372,372,0!9^396,360,1,0,16,15,0,0,-1!9^420,360,1,0,17,15,0,0,-1!9^528,276,0,0,22,11,0,-1,0!9^528,300,0,0,22,12,0,-1,0!10^408,288!12^516,348!12^516,228!12^300,228!12^300,348
I actually meant something like this:

111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111900006111111111111111110000001111111111111111100000011961111111111111000000:=0011111111111110000000000111111111111100000000001111111111111000000;<0011111111111110000001187111111111111100000011111111111111111800007111111111111111111<00;1111111111111111111=00:11111111111111111190000611111111111111111800007111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111|5^408,444

But better.

Even so, thanks for the entries so far. Love the alphabet, n0valyfe.

Yeah

pretty good map, but try to put an enemy, because it is too easy.
111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111190000611111111111111111800007111111111111111111<00;1111111111111111111=00:111111111111111111900006111111111111111110000001111111111111111100000011961111111111111000000:=0011111111111110000000000111111111111100000000001111111111111000000;<0011111111111110000001187111111111111100000011111111111111111800007111111111111111111<00;1111111111111111111=00:11111111111111111190000611111111111111111800007111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111|5^408,444!11^444,444,372,444!7^372,444,0!9^216,288,1,0,15,17,1,0,0!9^216,288,0,0,14,18,1,0,0!9^600,288,0,0,11,11,1,-1,0!9^600,288,0,0,11,12,1,-1,0!12^600,348!12^588,342!12^612,342!12^600,228!12^588,234!12^612,234!12^216,348!12^204,342!12^228,342!12^216,228!12^204,234!12^228,234!0^612,330!0^588,330!0^600,240!0^612,246!0^588,246!0^216,240!0^228,246!0^204,246!0^204,330!0^228,330!9^600,336,1,1,25,14,0,0,-1!9^600,336,1,1,24,14,0,0,-1!0^600,336!9^216,336,1,1,9,14,0,0,-1!9^216,336,1,1,8,14,0,0,-1!0^216,336!12^516,348!12^300,348!12^300,228!12^516,228!0^312,348!0^300,336!0^504,348!0^516,336!0^516,240!0^504,228!0^312,228!0^300,240!12^408,288!0^408,300!0^420,288!0^408,276!0^396,288
Demo Data

Hmmm

I think you've misunderstood me. The large room IS the fourth room in the level. The rest of the level's tileset is already constructed.

The competition is to fill the LARGEST part with objects.

Thanks anyway, and sorry about the confusion

lol

My bad. Cheers.
I think. The 16th is a Saturday.

Like this

111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111190000611111111111111111800007111111111111111111<00;1111111111111111111=00:111111111111111111900006111111111111111110000001111111111111111100000011961111111111111000000:=0011111111111110000000000111111111111100000000001111111111111000000;<0011111111111110000001187111111111111100000011111111111111111800007111111111111111111<00;1111111111111111111=00:11111111111111111190000611111111111111111800007111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111|5^408,444
the one on the right, and you can make an identical one on the left, and then the map will look like a trophy.

like this

1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111119000000000000061111111100000000000000011111111000000000000000111111110000000000000001111111180000000000000711111111111<00;1111111111111111111=00:111111111111111111900006111111111111111110000001111111111111111100000011961111111111111000000:=0011111111111110000000000111111111111100000000001111111111111000000;<0011111111111110000001187111111111111100000011111111111111111800007111111111111111111<00;1111111111111111111=00:1111111111111111119000061111111111111111180000711111111111111111111111111111111111111111111111111111111111|5^276,420