Not-so-simple dda
Author | insertIDhere |
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Tags | author:insertidhere dda firstdda nonplayable thwumps turrets unrated |
Created | 2008-02-01 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | A edit of my sucky dda. Added enemies and made it longer. |
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Comments
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2008-02-03
cheated demo
too many long waits. too much gold delay, too much empty space. 2.
Demo Data |
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2008-02-01
It
takes too long. It's getting boring. 2.5
2008-02-01
lol
when i used to make ddas, people used to mark me down for gold delay, use of launchpads and not too many close calls. I heard that blocking stuff with trapdoors dosnt count as a close call =O. Still, some good close calls, like one wth the gauss, but it gets a teensy bit repetitive. have you experimented with other modes of transport? i can make a trapdoor dda for you if you want....in fact, ill go post one for you now. i kinda liked this so 1.5. needs work sorry.
1211
Here's an example of what I mean.
This is my most recent DDA, or KRADDA (Keep Rocket Alive Don't Do Anything), the rocket stays alive throughout the entire duration. It is also partly and CTRDDA (Chase the Rocket Don't Do Anything), meaning the ninja chases the rocket. The close calls in this one are amazing. I wouldn't suggest making KRADDAs until you under stand the different types of propulsion and because they are very hard to make. If you need to know anything about DDAs, comment on any one of my maps.