NUMA

gET iNTO gEAR 2

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Author fletch
Tags action author:fletch awesome gausses playable survival unrated
Created 2008-01-25
Rating 3 more votes required for a rating.
Map Data

Description Some of you guys commented that this map was average, I spiced things up a bit and created a similar tile set, but waaaay different items. So Play, Rate, Comment, and so on.


P.S. If you yourself want to see the differences between the maps, here is the link to go to the map gET iNTO gEAR, also by me. http://numa.notdot.net/map/114426

Other maps by this author

Thumbnail of the map 'rANDOM' Thumbnail of the map 'eXPOSED' Thumbnail of the map 'oNE lITTLE zAP dRONE' Thumbnail of the map 'dEADLY bLOCKS' Thumbnail of the map 'dOESN'T tHIS lOOK fAMILIAR?' Thumbnail of the map 'gET iNTO gEAR'
rANDOM eXPOSED oNE lITTLE zAP dRONE dEADLY bLOCKS dOESN'T tHIS lOOK fAMILIAR? gET iNTO gEAR

Comments

Pages: (0)

okay now...

sorry if I'm sayin too much. But, if you want people, I mean serious, hardcore, 'professional' mapmakes, you gotta follow the rules. "Don't hate the playa, hate the game".

I'll give this one a 3. I'm being quite generous. Personally, I think you still could have done more with 'gET iNTO gEAR'. But that's just my opinion :1

Secondly,

try not to clutter. There's waaay too much gold in the bottom-area. To most people, this looks 'noobish' and unappealing. Same goes for 'stacking' any kind of door (or one-ways), enemy (eg. guass, rockets), object (eg. mines, gold, launchpads), unless ur trying to make a DDA
I'll RCE this for ya. Foist of all, I see you suffer from TDS (Too many Doors Syndrome). On the bottom-left area, the doors are 'stacked' horizontally. The player actually doesn't need to get ALL the door switches to access the area the stacked doors enclose.
Watch demo if you still don't get it.
Demo Data

DONE

WELL
ME LIKEY
FLOWY
4