Timeattack (draft 2)
Author | dc443 |
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Tags | author:dc443 incomplete unrated |
Created | 2005-08-01 |
Last Modified | 2005-08-01 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | I did some more work on it. I plan on making the player go all the way back to the beginning. :)
Is the floorguard too hard? what about the overall flow of it? I wanted to make it so that it's somewhat easy to get snagged on something and slowed down a bit, but if you do it right, you can go through almost all of it without having to slow down. |
Comments
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2005-08-01
Fun
It's fun to bounce around really fast in small passageways. However, the homing launcher didn't stay alive very long, but maybe that was because I was going too fast. Pretty fun.
Demo Data |
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2005-08-01
however,
im not a big fan of the keep the rocket alive thing at the start. just....eh.
2005-08-01
GOOD addition
i still love the tileset.
2005-08-01
Speedy demo
I suggest more enemies in the long stretch towards the floorguard. Moving the floorguard back a tad would be good too.
Anyway, all the way to the end, and I killed myself on the ceiling for good measure.
Anyway, all the way to the end, and I killed myself on the ceiling for good measure.
Demo Data |
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dc443
About that rocket...
So i'll just leave it in there as a fun thing to try to do.. and the rocket launcher will still be there when we come back the other way.
Don't worry i'll add more enemies but i noticed that it affects the response of the first rocket drone. Which kinda screws the "keep the rocket alive" thing... Maybe i'll just get rid of it...