NUMA

34 rockets: pure insanity

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Author lord_zecrus
Tags 34rockets author:lord_zecrus dda rated
Created 2008-01-05
Rating
4
by 10 people.
Map Data

Description The 3rd part of the series, first 2 parts:
http://numa.notdot.net/map/98562
http://numa.notdot.net/map/94937

Best watched in fbf mode, with even closer calls than before. It uses only jump pads, but has no gold delay, edited launchpads, or z-snap. I also added 2 chaingun drones to make it more interesting.

Press 1 before playing. RCE

Other maps by this author

Thumbnail of the map '1 decision, 2 paths' Thumbnail of the map 'surrounded by 34 rockets' Thumbnail of the map '34rockets:bounceblock edition' Thumbnail of the map 'small and fast' Thumbnail of the map '34 rockets: 3 ways to go' Thumbnail of the map 'around mines and missles'
1 decision, 2 paths surrounded by 34 rockets 34rockets:bounceblock edition small and fast 34 rockets: 3 ways to go around mines and missles

Comments

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Death Point

You can actually find out exactly where he was before he died by seeing where the rockets meet.
An older never-completed dda which i abandoned, 60-rockets no jump pads. Reason for abandoning it: all the rockets didnt fire.

00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^420,276!10^36,36!10^324,36!10^612,36!10^756,36!10^684,36!10^540,36!10^468,36!10^396,36!10^252,36!10^180,36!10^108,36!10^756,108!10^756,180!10^756,252!10^756,324!10^756,396!10^756,468!10^756,564!10^684,564!10^612,564!10^540,564!10^468,564!10^396,564!10^324,564!10^252,564!10^180,564!10^108,564!10^36,564!10^36,492!10^36,420!10^36,348!10^36,276!10^36,204!10^36,132!10^684,108!10^684,180!10^684,252!10^684,324!10^684,396!10^108,492!10^180,492!10^252,492!10^324,492!10^396,492!10^468,492!10^540,492!10^612,492!10^684,492!10^108,420!10^108,348!10^108,276!10^108,204!10^108,108!10^180,108!10^252,108!10^324,108!10^396,108!10^468,108!10^540,108!10^612,108!9^420,300,1,1,17,12,0,0,-1!8^456,252,2!8^457,252,2!7^624,276,3!9^684,276,0,1,28,11,0,-1,0!9^552,348,1,1,23,14,0,0,-1!1^528,306!1^528,306!1^528,306!1^528,306!1^528,306!1^528,306!1^528,306!1^528,306!1^528,306!1^528,306!0^534,306!0^534,306!1^666,300!1^666,300!1^666,300!1^666,300!1^666,300!0^660,294!0^660,294!0^660,294!0^660,294!0^660,294!0^660,294!0^660,294!0^660,294!7^678,300,2!9^588,312,1,1,24,13,0,0,-1!0^588,312!0^588,312!0^588,312!0^588,312!0^588,312!7^564,288,0!9^588,246,1,1,24,10,0,0,0!1^594,144!1^594,144!1^594,144!1^594,144!1^594,144!0^588,150!0^588,150!0^588,150!7^588,132,1!9^402,204,0,1,17,8,0,-1,0!0^402,204!7^390,204,0!9^492,270,1,1,20,11,0,0,-1!0^492,270!9^624,228,1,1,26,9,0,0,0!0^624,228!0^624,228!0^624,228!0^624,228!0^624,228!0^624,228!0^624,228!0^624,228!0^624,228!0^624,228!0^624,228!9^660,204,0,1,27,8,0,-1,0!9^540,432,0,1,22,17,0,-1,0!9^552,420,1,1,20,14,0,0,-1!9^552,420,1,1,19,14,0,0,-1!9^564,444,1,1,20,14,0,0,-1!9^636,510,1,1,26,21,0,0,-1

Dude

Do one with 50 rockets :P, I dare you. It wont lag my computer at all, and Id love to see you do it :P

5/5

i admire guys who are able to make such DDAs! :)
normally a DDA shouldn't have many launchpads, but in this case it's ok, i think! well done!!
The ninja has a fake death right before he reaches the exit, and even in userlevel mode he still reaches the exit. It may not show the personal best time, but why would that matter since it is a dda?

Too many launchpads

and it doesnt even finish ._.