NUMA

One At a Time Please =)

Thumbnail of the map 'One At a Time Please =)'

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Author aznnub
Tags action author:aznnub medium-hard playable unrated
Created 2007-12-30
Last Modified 2007-12-31
Rating 3 more votes required for a rating.
Map Data

Description Tired of dealing with a lot of enemies? Then this is the map for you!

Have fun with it, you can either just take the exit from the start, or quit whenever you want. But try to get an AGD, the more the better =)

Other maps by this author

Thumbnail of the map 'Losers Never Win' Thumbnail of the map 'Tis' a Slippery One' Thumbnail of the map 'Mr. Skids-A-Lot' Thumbnail of the map 'Gone Skiing Much?' Thumbnail of the map 'Down the Pipes, and Into the Ocean' Thumbnail of the map 'Re-Cycled Thwumps'
Losers Never Win Tis' a Slippery One Mr. Skids-A-Lot Gone Skiing Much? Down the Pipes, and Into the Ocean Re-Cycled Thwumps

Comments

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munkyboy, trying to point out that you "shouldn't" touch the other locks until you lock up one enemy, its easier that way... And whoops, accidentally got a AGD trying to post a demo ^^
Demo Data

Done.

Just check the enemies on debug before you play, Hope it'll help a bit better.

Hmm..

wanted the suspense going =D but i had to put the bounceblocks on so people don't accidentally get trapped inside of the doors. Maybe I'll put the blocks first so you can see them on debug?

hmmm

try working on this idea. it could be a lot better
Demo Data
May I suggest some things? You could put the locks next to the enemies they reveal, and also take the bounce blocks off of them so you know which enemy you're releasing! :-)