Terror Zone
Author | shan1392 |
---|---|
Tags | author:shan1392 dda mines rated rockets thwumps |
Created | 2007-12-24 |
Rating |
3 by 18 people.
|
Map Data | |
Description | When I submitted my 1st DDA, I thought I'd be badly insulted. Coz it sucked. But ppl here at NUMA turned out to be extremely friendly and supportive. I'd just like to thank the following guyz: Dead_N, jack_hammer4, seppi4, Sidorio for being so supportive.
and off goes my 2nd DDA.... Hope you like it... ;) |
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2007-12-24
Rockets
There are two things to keep in mind when using multiple rockets. The first is to try to avoid having the rockets crash, and the second is to avoid having the rockets merge.
2007-12-24
Maybe...
'The improbality drive' by formica.
Contains loadzzz of launchpads, but still is in the first page in top rated and is bitesized.
Contains loadzzz of launchpads, but still is in the first page in top rated and is bitesized.
2007-12-24
@behappy
there is a dda full of launchpads whoch is very well rated.
of course u can use launchpads. but not au masse, just one or two.
i agree with behappy `bout the close calls. ddas are always better with close calls.
but otherwise its quite ok.
4
of course u can use launchpads. but not au masse, just one or two.
i agree with behappy `bout the close calls. ddas are always better with close calls.
but otherwise its quite ok.
4
2007-12-24
I don't get you guys...
So it's christmas, Yeah i know, but why did that mean you all have to give him extra ratings? You should all be ashamed of yourselves. Seppi4, you gave 4.5??? :O
This DDA isn't exciting at any angle.
No close calls and lots of gold delay and launch pads.
And like Dead_N said, the mines are all randomly placed.
Anyway... 2.5/5
This DDA isn't exciting at any angle.
No close calls and lots of gold delay and launch pads.
And like Dead_N said, the mines are all randomly placed.
Anyway... 2.5/5
2007-12-24
Ooooooh
You used random z-snapping for the trap-door-propulsion right? No!..... No!No!No! Use C-snapping!
And also i can see that the thwump in the bottom is of no use. And try not to place your mines in random order.
And also i can see that the thwump in the bottom is of no use. And try not to place your mines in random order.
2007-12-24
I hope you read clifty's guide
Few ways this DDA could have been better:
1. Try to keep the rockets from merging
2. Close calls is the MOST IMPORTANT criteria of a DDA.
3. Try your full-fledged best to use no launch pads.
4. NEVER leave a map UN-CLUTTERED, in other words, fill all spaces.
5. Gold delay lowers a rating, don't use it.
6. Placing trap-door buttons in A LINE is considered N00B-ish (not by me, but some other famous DDA-makers)
1. Try to keep the rockets from merging
2. Close calls is the MOST IMPORTANT criteria of a DDA.
3. Try your full-fledged best to use no launch pads.
4. NEVER leave a map UN-CLUTTERED, in other words, fill all spaces.
5. Gold delay lowers a rating, don't use it.
6. Placing trap-door buttons in A LINE is considered N00B-ish (not by me, but some other famous DDA-makers)
2007-12-24
ok THE
ninja has no close calls work on that.
put more enemys in cause the two rockets dont put enough exitment into the dda.
lastly, dont use launch pads
put more enemys in cause the two rockets dont put enough exitment into the dda.
lastly, dont use launch pads
2007-12-24
congratulations!!
(:
2007-12-24
YEA BABY!!!!!
not to bad, 4/5 ;), pretty cool and much more cooler than ure first.. :D
2007-12-24
yeah!
4.5/5 - because it's christmas and because it's your 2nd dda ;)
much better than your first dda! don't know something to improve (:
much better than your first dda! don't know something to improve (:
Dead_N
He's