Collab anyone?
Author | _destiny^- |
---|---|
Tags | author:_destiny^- awesome dda destiny incomplete unplayable unrated |
Created | 2007-12-14 |
Map Data | |
Description | my second DDA - except i've gotton stuck :(
anyone wana collab? |
Other maps by this author
Comments
Pages: (0)
2007-12-30
not really a collab, just fixed it
111111111111111111115061111111111111111111E0001111111111111111000000?1111111111111111000000011111111111111110000000111111111111111100000001111111111111111000000011111111111111110000000111111111111111E0000000111111111111111A000000011111111111111E0000000011111111111111A00000000111111111111MI0000000001115000000000000000?0001150000000000000000000?150H0000000000000G0000NE000L00000000000000000>P0000800000040000000000000000000060F000000000700000G000000000000000210000000000000000000000N00000B0000000000000000>00000N0000000000000000000000N00000000000000000000000000000000000000070000000000000000000000000000000000000000000000000000000000000000000000000000C40000000000000000000031140G;80000031118000GO11111111<00031111|5^492,30!9^492,138,1,1,20,5,0,0,-1!8^456,192,2!9^498,276,0,1,19,11,0,0,0!1^588,300!0^576,300!0^576,300!0^576,294!0^576,294!9^654,378,1,1,27,15,0,0,0!8^636,300,1!8^732,420,2!8^636,396,0!9^702,444,0,1,29,18,0,0,0!9^624,510,1,1,26,21,0,0,0!1^588,432!0^594,438!0^594,438!0^594,432!0^594,432!0^588,438!0^588,438!9^618,408,1,1,25,17,0,0,-1!9^582,564,0,1,25,23,0,-1,0!9^558,564,0,1,24,23,0,-1,0!1^516,564!0^522,558!0^522,558!0^516,558!0^516,558!9^486,528,0,1,20,22,0,0,0!8^420,516,0!1^444,384!0^444,396!0^450,396!0^450,396!0^444,396!0^450,390!0^450,390!9^378,288,0,1,16,12,0,-1,0!9^390,270,1,1,16,11,0,0,0!9^390,246,1,1,16,11,0,0,-1!1^402,168!0^396,174!0^402,174!0^402,174!9^378,90,0,1,16,4,0,-1,0!8^516,30,1!8^612,84,2!8^612,108,2!8^420,108,0!9^744,138,1,1,31,5,0,0,-1!9^684,204,1,1,29,8,0,0,-1!9^468,498,1,1,19,20,0,0,-1!0^468,498!0^468,498!0^468,498!7^444,504,0!9^438,564,0,1,19,23,0,-1,0!9^414,564,0,1,18,23,0,-1,0!9^366,534,0,1,15,22,0,0,0!9^66,564,0,1,2,23,0,-1,0!9^90,564,0,1,3,23,0,-1,0!9^234,492,0,1,9,20,0,-1,0!9^330,492,0,1,12,20,0,0,0!9^354,486,0,1,13,20,0,0,0!9^396,438,1,1,16,18,0,0,0!9^378,468,1,1,15,20,0,0,-1!7^432,408,2!7^432,372,2!9^414,390,1,1,17,17,0,0,-1!9^414,366,1,1,17,16,0,0,-1!0^402,174!9^306,492,0,1,12,20,0,-1,0!7^228,516,3!7^264,516,3!7^300,516,3!7^336,516,3!7^192,516,3!8^444,216,2!11^444,240,36,540!6^492,36,4,0,1,1!6^588,132,4,0,1,0!6^420,156,4,0,1,0!6^444,300,4,0,1,3!6^708,324,4,0,1,3!9^432,396,0,0,17,16,0,0,0!9^750,396,0,1,30,16,0,0,0!6^756,372,4,0,1,2!9^474,54,1,1,19,2,0,0,-1!8^252,564,2!9^222,552,0,1,9,22,0,0,0!9^150,558,1,1,6,23,0,0,-1!7^108,480,1!7^180,468,1!8^444,468,2!8^438,450,NaN!1^744,276!7^540,162,1!2^720,336,0,-1
2007-12-18
I'd love to colab.
:]
2007-12-16
Comments
For the most part, I liked this. It used a variety of propulsion without launchpads, it was fast-paced, and at most points, I didn't really know what was going to happen next.
However, I do have some criticism. There were several thwumps where, even after watching the DDA a few times, I couldn't figure out why they were there. They're not in any close calls and they're not used for propulsion. Try to avoid superfluous enemies.
As to the bounce blocks, there was a lot of gold delay for so little propulsion. N would grab a bunch gold and then be merely. If you haven't experimented with bounce blocks before, you should try putting multiple blocks on one spot. That's where you get some real power.
However, I do have some criticism. There were several thwumps where, even after watching the DDA a few times, I couldn't figure out why they were there. They're not in any close calls and they're not used for propulsion. Try to avoid superfluous enemies.
As to the bounce blocks, there was a lot of gold delay for so little propulsion. N would grab a bunch gold and then be merely. If you haven't experimented with bounce blocks before, you should try putting multiple blocks on one spot. That's where you get some real power.
2007-12-15
You need practice.
Don't:
1) use trapdoors in a straight line,
2) place tiles in the middle of the map, it would block enemies,
and keep the DDA moving at a moderate pace.
DDAs also need to be smooth-just as races need to be flowy.
1) use trapdoors in a straight line,
2) place tiles in the middle of the map, it would block enemies,
and keep the DDA moving at a moderate pace.
DDAs also need to be smooth-just as races need to be flowy.
2007-12-15
just make sure you
add enemies to this.
2007-12-14
amazing start
i'd offer to colab, but i'm a nobody, and i don't have time
2007-12-14
xin3000:
I think that exit is temporary.
2007-12-14
never mind i cant colab
sry :(
2007-12-14
I would colab but i dont have
time to
UNLESS you can wait to sunday
UNLESS you can wait to sunday
enespanol4268