NUMA

WAH 00-2: Temple Basement

Thumbnail of the map 'WAH 00-2: Temple Basement'

Hover over the thumbnail for a full-size version.

Author wahashimoto
Tags action author:wahashimoto playable rated
Created 2005-07-25
Last Modified 2005-07-25
Rating
3
by 6 people.
Map Data

Description The next level in my story. N reached the elevator, picking up a handy amount of gold on the way. It stopped sharply. He hopped out, and stared at his surrounding. "Oh crap! Rockets!"

And to all of you who say gold delay can't be used effectivley in action levels, well, i thought that it is bloody well used in this. Those rockets can be annoying!
Map Difficulty:Medium
Gold Difficulty: It's even called difficulty?!?!?

Other maps by this author

Thumbnail of the map 'Tower Loop DDA' Thumbnail of the map 'DDDoor!!' Thumbnail of the map 'WAH 00-0: Under The Full Moon' Thumbnail of the map 'WAH 00-1: The TEMPLE, Under the Full Moon'
Tower Loop DDA DDDoor!! WAH 00-0: Under The Full Moon WAH 00-1: The TEMPLE, Under the Full Moon

Comments

Pages: (0)

top bit good

middle bit OK
Bottom bit crap.
Demo Data

Eh...

As for this, it's just a little too repetitive. Back and forth levels don't generally go over too well with the NUMA community. I'd say this is a 2.5 at best.

ALL GOLD DEMO

Third try. Moderate difficulty.
Demo Data

Anyways

apart from that, what did anyone think?

Thanks

yeah ok, that'll be easier ^_^
When the majority of us users make episodes, we put a 2 or 3 letter abbreviation of our names in front, instead of LVL. For example, a Sendy episode is SDY, Maximo is MAX, LittleViking is LV, and I am MNC. You're WM or WHM. Just a little convenience when people talk about your episode level.