WAH 00-2: Temple Basement
Author | wahashimoto |
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Tags | action author:wahashimoto playable rated |
Created | 2005-07-25 |
Last Modified | 2005-07-25 |
Rating |
3 by 6 people.
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Map Data | |
Description | The next level in my story. N reached the elevator, picking up a handy amount of gold on the way. It stopped sharply. He hopped out, and stared at his surrounding. "Oh crap! Rockets!"
And to all of you who say gold delay can't be used effectivley in action levels, well, i thought that it is bloody well used in this. Those rockets can be annoying! Map Difficulty:Medium Gold Difficulty: It's even called difficulty?!?!? |
Other maps by this author
Comments
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2005-07-25
Eh...
As for this, it's just a little too repetitive. Back and forth levels don't generally go over too well with the NUMA community. I'd say this is a 2.5 at best.
2005-07-25
ALL GOLD DEMO
Third try. Moderate difficulty.
Demo Data |
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2005-07-25
Just to let you know...
When the majority of us users make episodes, we put a 2 or 3 letter abbreviation of our names in front, instead of LVL. For example, a Sendy episode is SDY, Maximo is MAX, LittleViking is LV, and I am MNC. You're WM or WHM. Just a little convenience when people talk about your episode level.
ianb
top bit good
Bottom bit crap.