eXplosive
Author | Wizard2 |
---|---|
Tags | author:wizard2 bitesized dda multienemy rated rockets |
Created | 2007-11-27 |
Last Modified | 2007-12-01 |
Rating |
4 by 45 people.
|
Map Data | |
Description | Final DDA for 2007.
Enjoy. |
Comments
Pages: (0)
2008-02-01
wow
that was almost the same as the new years celebration lol
2008-01-27
Oh for Godsake...
4.5
2008-01-22
Holy_
That was the most awesome thing I've seen in the whole game!
2008-01-18
Good thing...
It wasn't a kradda, but more awesome! The lower left corner part of it scared the hell out of me =)
5aved
5aved
2008-01-15
Good
I like that it's not little jerky movements, the whole thing has a nice fluidity.
2007-12-06
I...I just...
How...the...shit.
Fived.
Fived.
2007-11-29
///////sweet\\\\\\\
That was totally awesome
5/5
5/5
2007-11-29
You are a wizard.
Ken (Wizard2) got top in his class for his academic results this year! Everyone congratulate him!!!
2007-11-28
Fantastic.
I like how the ninja kept on going betweeen the rockets and there were quite a few close calls.
4.5aved.
4.5aved.
2007-11-27
Let me give you another 5
for this incredible work...
well done ! :)
well done ! :)
2007-11-27
Magnificent
That is freakin brilliant.
5aved
5aved
2007-11-27
I agree.5
nice job dude
5aved
5aved
2007-11-27
Now that is ....
Fantastic and Awesome!
Deserves some good Commentary:
It begins a teeny bit boring compared to the end, it kind of becomes an evasion of 2 rockets due to the bunching up. However, I like your use of the trapdoor to keep a consistent flow of rockets, if you get what I meant.
I love the rockets going over, then under, that kind of alternating action is fantastic; I noticed it was the most often type of close call used.
Typically, I prefer for a DDA to have a suitable tileset, that was fair enough "close call whole screen DDA", so the tileset was thrown away. I myself am working on a rocket DDA now and it uses some tileset that was pretty good, well, thats what I prefer, some background style.
The short description (also seen in one of bluenin's recent DDA's) is great! It doesn't describe the DDA, allowing the audience to speculate what happens later!
Judging as follows: (only because its your last DDA for 2007 should you get an analysis)
Tileset: (doesn't apply)
Action: 5
Technique: 5
Watchability: (NOT BORING) 5
well: 5. Good Work.
Sorry, that was long, I wanted to unleash some words. ;)
Tileset: Doesnt
Deserves some good Commentary:
It begins a teeny bit boring compared to the end, it kind of becomes an evasion of 2 rockets due to the bunching up. However, I like your use of the trapdoor to keep a consistent flow of rockets, if you get what I meant.
I love the rockets going over, then under, that kind of alternating action is fantastic; I noticed it was the most often type of close call used.
Typically, I prefer for a DDA to have a suitable tileset, that was fair enough "close call whole screen DDA", so the tileset was thrown away. I myself am working on a rocket DDA now and it uses some tileset that was pretty good, well, thats what I prefer, some background style.
The short description (also seen in one of bluenin's recent DDA's) is great! It doesn't describe the DDA, allowing the audience to speculate what happens later!
Judging as follows: (only because its your last DDA for 2007 should you get an analysis)
Tileset: (doesn't apply)
Action: 5
Technique: 5
Watchability: (NOT BORING) 5
well: 5. Good Work.
Sorry, that was long, I wanted to unleash some words. ;)
Tileset: Doesnt
Geej15
ohmaigawd