NUMA

Zephyr

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Author formica
Tags action author:formica playable rated
Created 2005-07-23
Rating
4
by 8 people.
Map Data

Description Quite hard, though no switch is too difficult. (Except, perhas, the one up high on the right hand side, but you can usually get that with relative ease when the rockets position themselves well- don't explode from the last run.)

Other maps by this author

Thumbnail of the map 'Got more soul' Thumbnail of the map 'confoundit!' Thumbnail of the map 'The epic- part VII- Spacecraft' Thumbnail of the map 'Last true amateur series- No safe haven' Thumbnail of the map 'The Shattered glasshouse' Thumbnail of the map 'Last true amateur series- Coldplay'
Got more soul confoundit! The epic- part VII- Spacecraft Last true amateur series- No safe haven The Shattered glasshouse Last true amateur series- Coldplay

Comments

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I agree

with stepself, that the modded jump pad doesn't work too well. It also killed me and usually gave me more speed than I wanted.
Demo Data

I'ts quite cool

For a back and forth map. That many locks ususually hinders a map, but yours pulls it off. The tileset doesnt do a lot for me, but it works. 4/5

astro-

They sorta serve a purpose, you know? Otherwise the level doesn't work in the way I'd like.

stepself- Good points, but I sorta got sick of continually doing the whole running thing over and over. But, yeah, I admit it'd probably be better.

Very nice

4.5 N, and it reminds me, in a way, of nnnoah's acrophobia, but slanted. Also, I didn't much like the modded jumppad -- I had to backtrack to get to the exit, and I exploded on the ceiling (only once though). You can just do the walljump/pad trick to get the same effect, without the mod.

Quite hard

It's hard, but nonetheless I like the play. The one ways aren't very visually appealing, nor are the locks to the exit. But still.... 4/5