The Electric Labyrinth
Author | HUH? |
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Tags | author:huh? gold mines playable puzzle thwump unrated |
Created | 2007-11-13 |
Last Modified | 2007-11-13 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | I had to make this map. It's a puzzle, sort of tricky, and it originally had an invisible N. This idea was tossed since i could not get the ninja to spawn the same place every time. If you want to try the map as it originally was, take out the thwumps and ninja, leave the gold, and follow the "yellow brick road." Dust clouds and disappearing money will lead you to the exit.
Tileset: http://numa.notdot.net/map/105362 by losttortuga as always RCE, tell me what you think. P. S. I did not receive my order of drones today. (Apparently, there is no mail the day after Veteran's day) EDIT: play in debug, delete ninja first. you should start where i have placed the ninja, but if not, simply kill him and re-spawn him there. EDIT (x 2): won't re-sub invisible version for a few maps |
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2007-11-13
Here's how the glitch works:
If there is no ninja in the map, the game reacts as if there was a ninja where the ninja was last. This means that if you open N and immediately load this map and delete the ninja, there will be no ninja in the level. If you play a level, load this, and delete the ninja, the ninja will start where you finished (or died) in the previous level.
this is a good idea.
2007-11-13
i tried it with the invisible ninja
that is soooooo cool. I have thought of that before but never tried it, because of the same poblem you faced. You could just say "play this in debug, delete ninja first".
Mega_Duff
Or you could just save [i]us[/i] the job of respawning the ninja...
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at the end. But im not sure if it works