Stork V1.2
Author | Nobyl |
---|---|
Tags | author:nobyl playable puzzle unrated |
Created | 2005-07-17 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | more challenging then the last if you have all gold or time demos, feel free to share |
Comments
Pages: (0)
2005-07-17
hey man...
I can see the effort you've put into this. And I love how you took my suggestions and tried to use them. Also I can tell you playtested by the placement of the trap doors and regular doors. The part with the gold squares on the little sloped tiles (right side, big room) is awsome. That part I loved to death. The bottom right rocket room is really cool too, very nice work. Now for the things that need work. Try not to clump gold into such big rooms... about a quarter that much gold is needed and it's still more than enough. The thwump shaft was also sorta glichy... you got stuck by the locked doors and died sometimes, watch out for stuff like that. Try to make shorter maps still. I know I told you, but that's somethign a lot of newer map makers miss. Keep it short and keep it simple. I think this tileset it too complex and a bit to cramped for what you want in a map. Try to make maps with open rooms and one or two turrets, that is were N is just so much fun. I can tell you're really working, and that's awsome, keep up and I'll look out for your maps. Don't take this criticism as a bad thing either, I can tell you want to get better and I'm trying to help man.
evil_trapdoor
pretty cool