NUMA

Which Way Did He Go?

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Author golfkid
Tags author:golfkid puzzle rated teleporter
Created 2007-10-23
Rating
4
by 10 people.
Map Data

Description So I was playing around with teleporters for the last couple days, and had an idea. Hey, why not make a map completely out of teleporters? This is the result, something that I think is innovative and I haven't seen before: a teleport puzzle.

There are two paths available from the beginning. One of them takes you through a series of teleporters, with no choices straight to the end. The other path has three points where you have a choice of which teleporter to use.

One final warning: These teleporters don't work if you go at them at a different angle than how I play-tested them in Ned. Therefore, if you get to a port and you die or fly off-screen, just please try again from a different angle. They are all either running along the floor, falling vertically, or sliding off a slope.

I would like to see any comments people have.
Thanks

Other maps by this author

Thumbnail of the map 'legacy' Thumbnail of the map 'A Dangerous Road' Thumbnail of the map 'Celebrate?' Thumbnail of the map 'Infinite Teleport Loop'
legacy A Dangerous Road Celebrate? Infinite Teleport Loop

Comments

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It's intresting though
Demo Data

T3chno

Which ones are faulty?

Not too tough

but some are faulty
Demo Data

kinda

it's kind of cool, but it might be cooler if you made a huge maze (or someone else) that has teleporters that got to different parts of the maze and there are locks that let you go to different parts, and teleporters. I liked the dust and te way it went through the mines, that was cool. 4 OUT OF FIVE! 4/5

I like it

and its a great use of the glitch. 5/5

ermm...

for a puzzle its very easy, erm... i think... erm... its kinda pointless unless theres like, trap springs or something, that teleport you into the unescapable box of doom!!! MUAHAHAHAA!!

3

well...

it's not supposed to be very hard, and it's kinda hard to die. I just thought it was interesting and something not done before. Infact, unless you go at a launchpad the wrong way, its impossible to die unless you run out of time, which i don't see happening.

sort of fun. trial and error doesn't exactly make a good map though.
Demo Data

my bad...

i guess it's impossible not to... might want some dead ends or something. but that is very cool. 4/5 for originality. also, oyu should post a demo to show how to properly go through the teleporters.

http://numa.notdot.net/map/37536

hmm...

intersting...though not too hard. i beat it first try.
Demo Data