NUMA

rude blue

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Author Onesevennine
Tags action author:onesevennine medium rated seeker
Created 2009-07-08
Last Modified 2009-07-08
Rating
4
by 8 people.
Map Data

Description tea will be served (except not)

Other maps by this author

Thumbnail of the map '909 Knife Fight' Thumbnail of the map 'Too many rimshots' Thumbnail of the map 'Creeping B/W Washout' Thumbnail of the map 'spider pride' Thumbnail of the map 'Buffering Stream' Thumbnail of the map 'Mad WASD'
909 Knife Fight Too many rimshots Creeping B/W Washout spider pride Buffering Stream Mad WASD

Comments

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5aved

Personally I didn't think the rocket did much, if anything. You couldn't stay long in the exit switch corridor anyway, because the gauss could see you. That said, I really like trying to beat the gauss at the end. Also, I didn't like how the ninja started on the tile. But other than that this map was great.

Agd death.

atob, you are correct about the rocket. 5aved, plays like Pheidi.
Demo Data

hmm

fun, jumpery.
Demo Data

Love the tiles.

As usual

atob nailed it. A few things I were add are that I don't like the column of 3 and 7 tiles, they felt aesthetically inconsistent. I loved the structure of the map, all the little section fit together snugly and the way the player returns to the beginning is quite neat. One thing I didn't like was at the end - the gauss was quite difficult to escape, I found.
4
makes you stop and take your time a bit
which is good
Demo Data

I also like

how you used the rocket to stop the player from hanging in the exit terminal corridor.

AGD

Cute. I really like the drone room.

the one tiles on the left side of the drone room make that corner a little two awkward in comparison to the rest, and the transition to the bottom left from there is a little messy, but aside from that this is really well balanced and quite episodic (which is a trick to get right, imo).
Demo Data