NUMA

Comments on "Doors V"

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I CHEATED

FOR REALS
Demo Data

WOOT FUKIN WOOT

Kick ass lvl bro.................500,000,000/5..
5aved

fucking sick

5/5 but i'd give it more if i could.
can't say anything else

Nice!

The Pro!!!

WOW.

Clifty, you're a DDA god, let me tell you that.
5/5

OSSOM!!

OSSOM MAP MEN...SHIT!!COMPLICATED!!

AMAZING

amazing
amazing
amazing

Coolio

zomgidkwhattoratethisbecauseitdeservesa10ratherthana5.ohwell5aved.
idkmybffjill! :D

Wow

I like Door eeries and DDAs, but you do door eerie and dda
sametime you are genius. Good work. 5/5

Yep.

WOOOOOOOOOOOOOOOOOOOOO

OH MY FUCKING GOD

that shit is fucking crazy!!!! best map i have ever seen!!!
but yeah, seriously, that is way to long to spend on an N lvl.

5AVED

:) AMAZING

OK!

HOOOOOOOOOOOOOLY FUCKING MOSES! great map but i think 3 months is a tad long for a ninja level. lol. i mean seriously go outside or read a book, lol jk you are a GENIUS (and apparently im not becuz of the spelling errors) GREAT map 5aved

lol

4.5/5
You can make it go between two trapdoors (even if they're touching each other), but you can't make it go through the middle of a single trapdoor.
It's really luck if it fits through. It has to go right in the gap between the two trapdoors, and even then it's a lot of luck. It's much easier with tiles instead of doors. ;)

One Thing

Great but just one thing... howd you make the rocket go THROUGH the trapdoor?

Meh, your opinion.

I didn't actually think it was that fantastic either.

And, if you're complaining about it being hold right, who cares? It doesn't make any difference to the close calls.

this map

actually is kinda average for a kradda, even with it being door-eerie...
i got bored after about 2 seconds of it.
in my opinion, a dda where you have to hold right is not truly a "don't do anything", am i wrong?
Look further down the page, to your first comment.

for me...

for me the rocket dies about 3/4 way thru, is there something wrong with it?
*faints*
5/5.

wow

amazing u have all those doors but the rocket keeps going. amazing. simply amazing.

Lol z33r0

Something tells me you're trapdoor-blind.

Brilliant.

And it still manages to fascinate me after watching it a billion times.

OMG

wow. love no launchpads, but i dont see why some people are so strongly against using them. crazy to use all trap doors becuase that always ends up killing my rockets 5/5

I don't know.

It seems to be a problem a few people have had, and I don't know why. It works fine on my computer.
Try pressing 1 beforehand.

um the rocket?

i am quite impressed. 4.5/5. it would be 5/5 but the rocket accualy dies about 3/4 the way threw.

tdawg777

how do u download the lvls to N GAME
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yeah, cool...

I have seen way too many DDAs.

I agree with z33r0.

This map has a noobish thumbnail, and didn't have enough launchpads. It's so generic, and I've seen so many DDA's like it. Try to achieve some originality with your work, and come back when you've made something /really/ impressive.

2/5

Wow

Wow. Not much more to say.

WAHAHAHAHAHAHAH

HE CALLS IT GENERIC
WHAT THE FUCK
THIS IS THE FUNNIEST THING I HAVE EVER READ






No.

@z33ro

If you give this map a 3.5, you're saying you'll give my DDAs 1's. This map was designed to be a door-eerie DDA. That was the theme. The reason I loved this map so much is because it stands out. It isn't a normal DDA with a bunch of enemies and propulsion and stuff. A KRADDA is hard enough to make, but when you add all those trap doors, it looks even harder to make. Also, launchpads are HORRIBLE to use in DDAs because it gives it the impression of laziness. It is extremely easy to use launchpads for propulsion, and way too predictable. It isn't as predictable for trap doors. You can put the switch at any location, and sometimes, when you expect N to go up, instead, it might go left. It works with c-snap and z-snap. It also depends on the direction N travels as it discharges the switch. Your DDA's are pretty impressive, but they involve LOTS of launchpads in long lines and that gives the impression that it took a shorter amount of time than it might have. I agree with SnailsRule on the fact that if you use bounce blocks or any other propulsion than this, it would look horrendous. This map was not generic AT ALL. Correct me if I'm wrong, but this is the first door eerie DDA. Basically my point is, the map was designed to have only 1 or 2 types of propulsion, and 1 rocket, to make it a KRA. If you may recall, I said earlier that launchpads are terrible to use in DDAs and anybody can have the skill to use it as propulsion.

...

im ok with thwump propulsion but door propulsion is actually quite predictable and the majority of the dda uses thwump propulsion plus with so many of these ddas out it seemed rather generic and quite boring. btw 3.5/5 is above average so its better than most ddas.

Meh

Meh meh meh

me likes

i'll accept this map as a great map. i like the door series and i enjoy playing it. its mine now!! HAHAHA

@z33r0 (again)

Indeed, sometimes it does. This DDA, however, is an exception. Let's say this DDA was, instead of filled with trapdoors, filled with bounceblocks and launchpads. It would suck horribly. There would be no rocket close calls, and it would just be pathetic.

Anyways, this DDA has two types of propulsion: Thwump and trapdoor. Also, I don't see what's so great about launchpads. They just slow N down a lot, and they're predictable.

Which is why this DDA deserves a 5 in the eyes of most NUMA members (crud I didn't rate this yet. I will now rate.) 5/5

sometimes

using just one type of propulsion spoils the dda as well...